Proposal: Socialistic D&D (or D&D more often but costs money yet does many goods for all involved and more)
- Cost per weekly session is $10
- No refunds for missing a session for any reason
- Every week a player can pay or quit with 1 week’s notice.
- Quorum is (total number of players divided by 3) rounded to single humans but can not be less than two players and a dungeon master (DM)
- Theme of campaign will not be socialism themed - the whole money thing is a scam to get people to show up. The world will still be unjust and perhaps too dangerous for a ragtag band of adventurers.
- The DM pays nothing unless they miss a session - in that case they pay $20 and donate their percent to the agreed upon charities.
If a player misses a season their character will be played by an attending member or the DM. Money collected will be used thusly:
- 30% to the DM because DM-ing done well is a second job.
- 30% to purchase physical items (maps, figures, models, hand outs) to enhance the game
- 40% to charities of the group’s choosing
Why?
Like it or not we see a perceived loss of money as terrible thing. 10 bucks a week is 40 bucks a month which is 97 cents short of Netflix and HBO and Amazon Prime combined. Paying that amount will make the player value the game more which is kinda lame but, regrettably, true. To compensate for that bit o’ sadness:
- Attendance will improve as money pressure makes players quit or make attendance a priority.
- Game play will occur more frequently as sometimes 2 players and a DM will be playing all the characters even if there are 7 players in the group.
- Players will be giving 16 bucks a month to charities who need it. Without doing much of anything you are automatically a better person.
- As a paid DM they will be under pressure to provide a unique and quality experience.
- 30% of the funds come back to the group as physical cool stuff or hand outs to skillful and/or lucky players.